[@main]
#IF
CHECKLEVELEX > 0
#ACT
CloseBigDialogBox
RECLAIMITEM
OPENUPGRADEDLG 注意:开始打孔
#SAY
<═══════════*> <装备打孔系统/SCOLOR=251> <*═══════════>\
<打孔说明:/SCOLOR=250>\
1、所有装备全部可以开孔,最多可以开<四个孔>!\
2、装备开孔只需要<10万元宝>即可开启一个孔!\
3、装备开孔后就可以镶嵌<不同的宝石>,极大地提高装备属性!\ \
<操作说明:/SCOLOR=254>\
<直接拖拽包裹中需要打孔的装备放在圆框内!点击OK开始打孔!/SCOLOR=251>\
[@UpgradeDlgItem]
#IF
CHECKDRILLHOLECOUNT -1 = 5
#ACT
RECLAIMITEM
MESSAGEBOX 【打孔失败】:您的装备已经打完五个孔了,不需要再次打孔!
BREAK
#IF
CHECKGAMEGOLD > 100000
CHECKDRILLHOLECOUNT -1 = 0
#ACT
GAMEGOLD - 100000
DRILLHOLE 8 8 -1 8 8 0 8 1 8 8
SENDMSG 5 {你的:<$DLGITEM.NAME>成功开启第一个孔..|251:0:1}
RECLAIMITEM
BREAK
#IF
CHECKGAMEGOLD > 100000
CHECKDRILLHOLECOUNT -1 = 1
#ACT
GAMEGOLD - 100000
DRILLHOLE 8 8 -1 8 8 1 8 1 8 8
SENDMSG 5 {你的:<$DLGITEM.NAME>成功开启第二个孔..|251:0:1}
RECLAIMITEM
BREAK
#IF
CHECKGAMEGOLD > 100000
CHECKDRILLHOLECOUNT -1 = 2
#ACT
GAMEGOLD - 100000
DRILLHOLE 8 8 -1 8 8 2 8 1 8 8
SENDMSG 5 {你的:<$DLGITEM.NAME>成功开启第三个孔..|251:0:1}
RECLAIMITEM
BREAK
#IF
CHECKGAMEGOLD > 100000
CHECKDRILLHOLECOUNT -1 = 3
#ACT
GAMEGOLD - 100000
DRILLHOLE 8 8 -1 8 8 3 8 1 8 8
SENDMSG 5 {你的:<$DLGITEM.NAME>成功开启第四个孔..|251:0:1}
RECLAIMITEM
BREAK
#ELSEACT
RECLAIMITEM
MESSAGEBOX 【打孔失败】:元宝不足或者其他问题导致打孔失败!
BREAK
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